I work with several other people developing games. Our work in progress is playable here


Much of the code written for the various projects is part of a generic ECS framework that is specifically tailored to the needs of RPGs. It is available on my github Most of the code is concerned with the under the hood needs of an RPG (stats, character development, complicated damage resolution, etc) but it has implemented gameplay modes for turn based, first person action, and real time with pause.